Files
ping-mee-self-service-platform/.agents/skills/bmod-toolsmith/help/shape-plain-skill.md
T
2026-10-15 08:57:23 +02:00

1.8 KiB

Plain skill

Read this when the user asks what a plain skill contains or how one is laid out. It is the shape most needs land in, and the one Smithy picks when nothing points elsewhere.

What is in it

  • SKILL.md: frontmatter with name and description only, then the body. The description is the whole trigger; the body never repeats when to use it. The body says what the skill produces, for whom, and what must be true of the output, with exact steps only where a wrong move costs something.
  • references/<topic>.md: a branch the body names and loads only when that branch is reached, one level deep, never a reference that loads another. A skill small enough to be one file is one file.
  • scripts/<name>.py: work with one right answer per input, run as uv run, with a test beside it (help/craft-scripts.md).
  • assets/: templates or files the skill emits or shows as examples.
  • customize.toml: present when a team will change something without forking: activation hooks, standing facts, a completion hook, an output path, the skill's own settings (help/craft-customization.md).
  • bmod.toml: present when the skill registers with BMad, as a member of a module or as its own single-skill module; absent for a plain skill outside the registry (help/registration.md).

How it behaves

On activation a BMad skill resolves its config and customization through the project's _bmad/scripts, then does its job. A skill outside BMad has no activation section at all: plain paths, no config reads. A skill is one or the other, never both; Smithy asks which during discovery.

Size

The entry file aims near 800 tokens. A complex workflow is still a plain skill when each branch sits in its own reference and loads only when reached (help/craft-progressive-disclosure.md).