336 lines
17 KiB
Markdown
336 lines
17 KiB
Markdown
# Ebbe's Meme Clipboard — Project Context & Handoff
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Context document for continuing this project in a new Claude Code session.
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Last updated: 2026-08-13.
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---
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## What this is
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A Windows meme/GIF picker inspired by the Windows Emoji Picker (Win+.). Press a global
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hotkey anywhere, a popup grid appears, search/browse your own memes, click one, and it's
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copied — and optionally auto-pasted (and optionally auto-sent) into whatever app you were
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just using. Tray icon for access and settings.
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**Repo**: `c:\Users\e.bass\Coding\ebbes-meme-clipboard`
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**Stack**: .NET 10 (current LTS) + WPF + C#, single project.
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---
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## Current state
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Everything below is **implemented and verified working by actually running the app**
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(not just compiling):
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- Global hotkey (default **Ctrl+Alt+M**), user-remappable, persisted
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- Tray icon with menu: **Open / Settings / Exit**
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- Popup picker: search box, thumbnail grid, drag-to-move via top handle strip,
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Esc / click-away to dismiss, positions near cursor clamped to the current monitor
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- Add memes: `+` button (file dialog), drag-and-drop onto picker, jpg/png/gif
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- Search filters by filename (case-insensitive substring)
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- Right-click a tile → **Remove** (deletes to Recycle Bin, recoverable — verified)
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- Multi-format clipboard write (see "Clipboard formats" below)
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- Three insert modes, chosen in Settings: **Copy only / Paste into active window /
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Paste and send instantly**
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- Settings window: hotkey capture (incl. Windows key), insert mode radio buttons
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- Consistent dark styling across all menus (tray + tile right-click)
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- Persistence: memes and settings survive restarts
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**Build is clean** (0 warnings, 0 errors). Working tree was clean at last check;
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`publish/` is gitignored.
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### Where user data lives
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```
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%AppData%\EbbesMemeClipboard\
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settings.json InsertMode, HotkeyModifiers, HotkeyKey
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Library\
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index.json list of LocalMemeRecord (Id, FileName, OriginalFileName, DateAdded)
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<guid>.png/.jpg/.gif imported files, stored under a GUID name
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```
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---
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## Build / run / publish
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```bash
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# run from source
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dotnet run --project src/EbbesMemeClipboard
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# build
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dotnet build
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# publish self-contained single-file binary -> publish/EbbesMemeClipboard.exe (~78 MB)
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dotnet publish src/EbbesMemeClipboard/EbbesMemeClipboard.csproj -c Release -r win-x64 \
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--self-contained true -p:PublishSingleFile=true \
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-p:IncludeNativeLibrariesForSelfExtract=true -p:EnableCompressionInSingleFile=true \
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-o publish
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```
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Note: the published single-file exe takes **~10 seconds on first launch** before the tray
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icon appears (native library self-extraction to TEMP). Not a bug. Subsequent launches are
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faster.
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---
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## File map
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```
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src/EbbesMemeClipboard/
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App.xaml / App.xaml.cs composition root: DI container, tray icon, hotkey registration
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Styles/DarkMenuStyles.xaml implicit ContextMenu/MenuItem/Separator styles (app-wide)
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Models/
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LocalMemeRecord.cs Id, FileName, OriginalFileName, DateAdded
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AppSettings.cs InsertMode, HotkeyModifiers, HotkeyKey
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InsertMode.cs CopyOnly | PasteIntoActiveWindow | PasteAndSend
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Services/
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ILocalMemeLibraryService / LocalMemeLibraryService import/search/remove, index.json
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IClipboardService / ClipboardService multi-format clipboard write
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IGlobalHotkeyService / GlobalHotkeyService RegisterHotKey + message-only HwndSource
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ISettingsService / SettingsService System.Text.Json persistence
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IAutoPasteService / AutoPasteService foreground restore + SendInput paste
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ImageDecoding.cs first-frame decode helper
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HotkeyFormatter.cs "Ctrl + Alt + M" display strings
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Native/
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NativeMethods.cs P/Invoke declarations
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InputSimulation.cs INPUT/KEYBDINPUT structs + key send helpers
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MonitorInterop.cs per-monitor DPI resolution
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HotkeyInterop.cs MOD_*/WM_HOTKEY constants
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ViewModels/
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PickerViewModel.cs search, items, select/remove/import commands
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MemeTileViewModel.cs one tile: record + lazily-loaded thumbnail
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SettingsViewModel.cs insert mode + hotkey rebinding
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Views/
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PickerWindow.xaml(.cs) the popup
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SettingsWindow.xaml(.cs) settings window
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```
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---
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## Hard-won technical knowledge
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**These were all discovered the slow way. Don't re-derive them.**
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### Tray icon requires two non-obvious steps
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`TaskbarIcon` is declared in `Application.Resources` (so it lives for the whole app with no
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host window). Two consequences:
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1. It never receives a `Loaded` event (not in any visual tree), so its icon is never
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created → must call `_trayIcon.ForceCreate(enablesEfficiencyMode: false)` explicitly.
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2. `Shell_NotifyIcon` **silently no-ops** if no window in the process has a real Win32
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handle yet → must call `new WindowInteropHelper(_pickerWindow).EnsureHandle()` first.
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Neither throws an exception when missing; the icon just never appears. Verified by
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enumerating the tray via UI Automation with and without these lines.
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Also: `x:Name` on elements nested in `Application.Resources` does **not** reliably generate
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code-behind fields. Look elements up by `Tag`/traversal instead.
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### Clipboard formats — four, and each exists for a reason
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`ClipboardService.CopyLocalFileAsync` writes all of these into one `DataObject`:
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| Format | Why |
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|---|---|
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| `CF_HDROP` (file drop list) | Discord/Slack/Teams/Explorer paste the real file — preserves GIF animation |
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| `CF_DIB` (`SetImage`) | Bitmap-only apps like Paint |
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| `"PNG"` (registered format) | **Chromium-based apps (Teams, Slack, Discord, browsers) prefer this over CF_DIB** and may paste nothing at all without it |
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| `CF_HTML` | The other route web-based compose boxes check; carries a base64 `data:` URI |
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Two traps here:
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- WPF does **NOT** auto-wrap `DataFormats.Html`. The `Version/StartHTML/EndHTML/
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StartFragment/EndFragment` header with exact **byte** offsets must be built by hand
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(`BuildCfHtml`). Receiving apps are unforgiving about this being wrong.
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- `Clipboard.SetDataObject` can throw `COMException` if another process transiently holds
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the clipboard → wrapped in a retry loop.
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### Auto-paste: do NOT send a synthetic Alt tap
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A widely-recommended trick for beating focus-stealing prevention is to `SendInput` a lone
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Alt keypress before `SetForegroundWindow`. **This broke pasting into Teams**, and was the
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actual root cause of a long debugging session: Electron/Chromium apps treat a lone Alt as
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"toggle menu bar focus", which moved Teams' internal focus off the compose box. The window
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correctly returned to the foreground (so the follow-up Enter registered and sent an *empty*
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message), but Ctrl+V had nothing focused to land in.
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Removing the Alt tap fixed it — and it was unnecessary anyway, since our picker window is
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already the foreground process at that point, which Windows exempts from the restriction.
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`AttachThreadInput` + `SetForegroundWindow` alone is sufficient.
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### Deactivated handler must be suppressed in two cases
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`PickerWindow` hides itself on `Deactivated` (click-away to dismiss). Two things falsely
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trigger it, and both were real bugs:
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- Opening the "add memes" file dialog → guarded by `PickerViewModel.IsDialogOpen`
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- Opening a tile's right-click context menu → guarded by `_isContextMenuOpen`
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(`ContextMenuOpening`/`ContextMenuClosing`)
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### Windows key is not in `Keyboard.Modifiers`
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WPF only tracks Ctrl/Alt/Shift there. For Win+<key> hotkeys, check
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`Keyboard.IsKeyDown(Key.LWin)` / `Key.RWin` separately and OR in `ModifierKeys.Windows`.
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### csproj quirks
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- `UseWPF` + `UseWindowsForms` both add implicit global usings that **collide** on
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`Application`, `DataObject`, `KeyEventArgs`, `DragEventArgs`. Resolved with
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`<Using Remove="System.Windows.Forms" />`; the two WinForms helpers actually used
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(`Cursor`, `Screen`) are fully qualified.
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- `NoWarn: WFO0003` — WinForms analyzer wrongly suggests its own DPI API; DPI is correctly
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declared in `app.manifest` (PerMonitorV2), which is right for a WPF app.
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- `[LibraryImport]` requires `AllowUnsafeBlocks`. Not worth it for two P/Invokes — plain
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`[DllImport]` is used instead.
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### No single-instance protection (known gap)
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Two running instances fight over the same global hotkey; whichever registered first wins and
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the other silently fails. This caused a very confusing phantom "regression" during
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development (a `dotnet run` instance from VS Code was swallowing hotkeys intended for a
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freshly-built one). **Worth adding** (named Mutex + named pipe) — see original plan.
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---
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## Testing methodology notes
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Automated UI testing of this app is unusually fiddly. What works:
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- **Do show + act in ONE script.** Launching any new process steals focus, which triggers
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the picker's auto-hide. Splitting "show the picker" and "click a tile" across two tool
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calls will always fail with the window already hidden.
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- **The `INPUT` struct must be 40 bytes on x64.** The union has to be padded to 32 bytes
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(`[StructLayout(LayoutKind.Explicit, Size = 32)]`) even if only the keyboard member is
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used. If it's wrong, **every `SendInput` call silently fails** returning 0 with
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`ERROR_INVALID_PARAMETER` (87). This wasted significant time — an early test script had
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this wrong and made a perfectly working app look broken.
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- **`SendKeys` does not trigger `RegisterHotKey` hotkeys.** It posts to the focused window's
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queue rather than injecting real input. Use `SendInput`.
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- **PowerShell 5.1's `Add-Type` uses an old C# compiler** — no expression-bodied members
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(`=>`), no ternary in some positions. Use classic syntax in test scripts.
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- **UI Automation beats pixel coordinates** for driving menus (`ExpandCollapsePattern`,
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`InvokePattern`). But note meme tiles have **no accessible name** (content is just an
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`Image`), so name-based queries will match the `+` button instead.
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- Verifying the tray icon: enumerate `Shell_TrayWnd` descendants via UI Automation and look
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for a name containing "Meme Clipboard". This finds it even when tucked in the overflow
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area, unlike screenshots.
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Clean up after testing: kill `EbbesMemeClipboard` processes and remove
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`%AppData%\EbbesMemeClipboard` so seeded test data doesn't leak into real use.
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---
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## Pending requests (not yet implemented)
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From the user's most recent batch. **None of these are started.**
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### 1. Windows auto-start, with a toggle in Settings
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Straightforward. Write `HKCU\Software\Microsoft\Windows\CurrentVersion\Run`.
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**Important**: use `Environment.ProcessPath`, **not** `Assembly.Location` — the latter
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returns an empty string in single-file published mode. Add an `IAutostartService` +
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a checkbox in `SettingsWindow`.
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### 2. Tab/dropdown for meme sources (Local, Giphy)
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UI shell for multiple sources, plus the Giphy integration behind it.
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**Critical context — Tenor is dead.** The user originally asked for Tenor; research during
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planning confirmed Google **shut down the public Tenor API on 2026-06-30** (corroborated by
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9to5Google, Shacknews, Slashdot). It is not buildable. The user chose **Giphy** as the
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replacement. Notes:
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- `GET https://api.giphy.com/v1/gifs/search?api_key={key}&q={query}&limit={n}&rating=pg-13`
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- Response: `data[].images.{fixed_width,downsized,original}.url`
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- Free "beta" key is 100 req/hr — plenty for personal use. Production tier is ~$9k/yr and
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irrelevant here. **The user needs to supply their own key** (add a field in Settings).
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- Giphy's ToS **requires a visible "Powered by GIPHY" badge** wherever results appear.
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This is a real UI requirement, not optional attribution.
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- Build behind an `IGifProvider` interface so another provider can be swapped in later.
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- Remote GIFs must be **downloaded to a local cache file before** they can go on the
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clipboard as CF_HDROP.
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- Klipy (`api.klipy.com`) is a viable alternative if Giphy becomes a problem — founded by
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ex-Tenor people, deliberately mirrors Tenor's API shape, free.
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### 3. "Central store specific to the application for all local memes"
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**⚠️ STILL AMBIGUOUS — ASK THE USER BEFORE BUILDING.**
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The app *already* stores memes centrally in `%AppData%\EbbesMemeClipboard\Library`. When
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asked to clarify, the user selected "Something else" but the conversation moved on before
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they explained. Options offered (and rejected) were: (a) save Giphy results into the local
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library, (b) configurable library folder location. So it's something other than those two —
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**get a concrete description first.**
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### 4. Fix GIFs — "clicking a GIF doesn't copy/paste it correctly"
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User confirmed this specific symptom (not thumbnails, not crashes, not lag).
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**Strong root-cause hypothesis (not yet verified — verify before/while fixing):**
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`ClipboardService` sets the `"PNG"` clipboard format from `firstFrame` — i.e. **frame 0 of
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the GIF re-encoded as a static PNG**. Chromium-based apps *prefer* the `"PNG"` format over
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everything else (that preference is exactly why it was added, to fix static-image pasting
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into Teams). So for a GIF, Teams/Discord grab the static first frame instead of the animated
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GIF → the GIF pastes as a still image.
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**Suggested fix**: skip the `"PNG"` format when the file is a GIF, so Chromium falls back to
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`CF_HTML` (which already carries the full animated `data:image/gif;base64,...` URI) or
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`CF_HDROP`. `ImageDecoding.IsGif()` already exists for the check. Keep `CF_DIB` so Paint
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still gets something. Test in both Teams and Paint, since these two want opposite things.
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**Also worth fixing while in there** (separate, minor, pre-existing):
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`ImageDecoding.DecodeFirstFrame` **ignores `decodePixelWidth` for GIFs** — it returns the
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`GifBitmapDecoder` frame before reaching the `DecodePixelWidth` logic. So GIF thumbnails
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decode at full resolution while static images are capped at 150px. A library with many
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large GIFs will use more memory than it should.
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### 5. Paste-send reliability ("Teams is sometimes too slow")
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Current delays in `AutoPasteService`: `FocusSettleDelay` 200ms (before Ctrl+V),
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`PasteSettleDelay` 400ms (before Enter). Both are fixed sleeps — a slow app will still miss.
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Bumping the constants is the cheap fix, but it makes every paste slower for everyone. A
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better approach is to **poll for readiness instead of guessing**: e.g. verify the target
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window is actually foreground before sending Ctrl+V, and for the send step consider
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retrying/confirming rather than firing Enter blind. Note the failure mode already seen:
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if Enter fires when the paste didn't land, **Teams sends an empty message** — so the Enter
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step should be conservative, since a wrong guess posts to a real chat.
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---
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## Decisions already made (don't re-litigate)
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- **WPF over WinUI 3** — simpler unpackaged single-exe deployment, more mature tray support.
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- **WPF over Electron/Tauri** — user chose native .NET.
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- **Giphy over Tenor** — Tenor's API no longer exists (see above).
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- **Clipboard keeps the meme after auto-paste** — user explicitly chose this (matches
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Windows' own clipboard-history behavior). Do not add clipboard-clearing or
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restore-previous-contents logic.
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- **"Paste and send" is opt-in, never the default** — it presses Enter, which submits in
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chat apps. Default insert mode is `PasteIntoActiveWindow`.
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- No Settings-window dark title bar (content is dark, title bar is standard OS chrome).
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User was offered a fix and it wasn't prioritized.
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## Known limitations (inherent, not bugs)
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- **No caret-following.** The real Emoji Panel is a privileged shell component with text-
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services integration; a third-party app can't replicate it. Popup appears at the cursor.
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- **Can't auto-paste into elevated (admin) windows** — UIPI security boundary. A non-
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elevated process cannot `SendInput` into a higher-integrity window, full stop.
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- **Unsigned exe** will likely trigger a SmartScreen prompt on first run elsewhere.
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## Environment setup notes
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- .NET 10 SDK (10.0.400) was installed via `winget install Microsoft.DotNet.SDK.10`.
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- The machine's global NuGet config (`%APPDATA%\NuGet\NuGet.Config`) had an **empty
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`<packageSources>`**, which broke all restores. Fixed by
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`dotnet nuget add source https://api.nuget.org/v3/index.json --name nuget.org`.
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If restore mysteriously fails on another machine, check this first.
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## Packages
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| Package | Version |
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| H.NotifyIcon.Wpf | 2.4.1 |
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| WPF-UI | 4.3.0 |
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| CommunityToolkit.Mvvm | 8.4.2 |
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| Microsoft.Extensions.DependencyInjection | 10.0.0 |
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`WPF-UI` is referenced but **not actually used yet** — it was intended for Mica/Fluent
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visual polish (a later phase in the original plan). Current styling is hand-rolled dark
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theme. Either use it or drop the reference.
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---
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## Original phased plan
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A fuller plan document from the start of the project lives outside this repo at
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`C:\Users\e.bass\.claude\plans\nested-finding-tower.md`. Phases 0–2 are essentially done
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(plus auto-paste, which was Phase 4). Remaining from that plan: Giphy integration (Phase 3),
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Mica/Fluent visual polish + animated GIF hover previews (Phase 5), and packaging polish
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(Phase 6 — single-file publish already works).
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