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ping-mee-self-service-platform/.agents/skills/bmod-toolsmith/help/how-to-add-to-module.md
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2026-10-15 08:57:23 +02:00

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How to: a skill that joins a module

Read this when the user wants to add a skill or agent to a module: their own, their organisation's, or the BMad Method. Settle which case it is first.

Your own or your organisation's module

  1. Tell Smithy which module, or let him guess from the prefix: a name carrying an installed module's prefix, or a skills repository with a bmod-<code>/ record, points him there.
  2. The read-back shows registration as "member of bmod-<code>", the name with the module's prefix, the location beside the module's other skills, and the files: the skill, its small bmod.toml naming the record, and the edits to the record itself: the skill list, a help row, and a roster entry when it is an agent.
  3. Smithy builds it, runs the lenses, and validates the module's manifests. For an agent, party mode and bmad see it through the roster.
  4. If the module is installed from a repository, the new skill ships when that repository is pushed and the users run bmad setup; a skill written into the installed copy is overwritten by the next update, so build it in the source repository.

Contributing to the BMad Method

The method module is bmod-method in the BMAD-METHOD repository. A contribution is a skill under that repository's skills/ folder with a bmad- name and a bmod.toml naming bmod-method, built in a clone or worktree of that repository and offered as a pull request. Smithy treats a clone of it as a skills repository and registers the skill as a member.

Extending the method in your project

Do not add to the installed method record; the next update overwrites it. Make your own module with your own prefix (help/naming.md) whose skills require or recommend the method skills they build on. bmad help recommends your skills beside the method's, and updates leave both alone.