basic BMAD setup
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# DO NOT EDIT -- overwritten on every update.
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#
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# {name}, the {title}, is the hardcoded identity of this agent. An empty name
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# means the agent names itself at First Breath. Its persona, values and
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# capabilities live in its sanctum, {project-root}/_bmad/memory/{skill}/,
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# which is the surface to shape. Override files for the fields below:
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# {project-root}/_bmad/custom/{skill}.toml (team)
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# {project-root}/_bmad/custom/{skill}.user.toml (personal)
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[agent]
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# non-configurable skill frontmatter, create a custom agent if you need a new name/title
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name = "{name}"
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title = "{title}"
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# --- Configurable below. Overrides merge per BMad structural rules: ---
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# scalars: override wins • arrays (persistent_facts, activation_steps_*): append
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icon = "{icon}"
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# Steps to run before the standard activation (facts, config, wake).
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activation_steps_prepend = []
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# Steps to run after waking but before the agent accepts input.
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activation_steps_append = []
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# Standing context for the whole session: literal sentences, or `file:` paths and globs
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# under {project-root}. Static build-time context, not the sanctum: the sanctum is the
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# agent's own memory across wakings and it never goes here.
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persistent_facts = []
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