parent
3e9d3f8c85
commit
ede643d39d
|
@ -0,0 +1,10 @@
|
|||
{
|
||||
"python.languageServer": "Pylance",
|
||||
"python.linting.pylintEnabled": false,
|
||||
"python.analysis.extraPaths": [
|
||||
"",
|
||||
"c:\\Users\\ebbe.bass\\.vscode\\extensions\\joedevivo.vscode-circuitpython-0.1.20-win32-x64\\stubs",
|
||||
"c:\\Users\\ebbe.bass\\AppData\\Roaming\\Code\\User\\globalStorage\\joedevivo.vscode-circuitpython\\bundle\\20240326\\adafruit-circuitpython-bundle-py-20240326\\lib"
|
||||
],
|
||||
"circuitpython.board.version": null
|
||||
}
|
|
@ -0,0 +1,66 @@
|
|||
import board
|
||||
import rotaryio
|
||||
import neopixel
|
||||
import time
|
||||
import digitalio
|
||||
|
||||
num_pixels = 10
|
||||
|
||||
pixels = neopixel.NeoPixel(board.GP5, num_pixels)
|
||||
|
||||
encoder = rotaryio.IncrementalEncoder(board.GP19, board.GP18)
|
||||
|
||||
button = digitalio.DigitalInOut(board.GP17)
|
||||
button.direction = digitalio.Direction.INPUT
|
||||
button.pull = digitalio.Pull.UP
|
||||
|
||||
button_state = None # Initialize button state to None
|
||||
|
||||
lamp_state = True # Initialize lamp state to True (on)
|
||||
|
||||
cold_white = (150, 200, 255)
|
||||
white = (255, 255, 255)
|
||||
warm_white = (255, 20, 100)
|
||||
|
||||
def interpolate_color(encoder_pos):
|
||||
if encoder_pos <= -25:
|
||||
return cold_white
|
||||
elif encoder_pos >= 25:
|
||||
return warm_white
|
||||
else:
|
||||
ratio = (encoder_pos + 25) / 50.0
|
||||
inverted_ratio = 1.0 - ratio
|
||||
interpolated_color = tuple(int(cold_white[i] * inverted_ratio + warm_white[i] * ratio) for i in range(3))
|
||||
return interpolated_color
|
||||
|
||||
fading_in_progress = False # Flag to indicate if fading animation is in progress
|
||||
|
||||
while True:
|
||||
enc_pos = encoder.position
|
||||
enc_pos = min(max(enc_pos, -25), 25)
|
||||
|
||||
# Process button press
|
||||
if not button.value and button_state is None:
|
||||
button_state = "pressed"
|
||||
elif button.value and button_state == "pressed":
|
||||
lamp_state = not lamp_state # Toggle lamp state
|
||||
button_state = None # Reset button state
|
||||
fading_in_progress = True # Set flag to indicate fading animation is in progress
|
||||
|
||||
# Perform fading animation if lamp state changed
|
||||
if fading_in_progress:
|
||||
if lamp_state: # Fade in
|
||||
for brightness in range(255):
|
||||
pixels.brightness = brightness / 255.0
|
||||
time.sleep(0.2/255)
|
||||
pixels.brightness = 1.0 # Ensure full brightness is set
|
||||
else: # Fade out
|
||||
for brightness in range(255, -1, -1):
|
||||
pixels.brightness = brightness / 255.0
|
||||
time.sleep(0.2/255)
|
||||
pixels.brightness = 0.0 # Ensure brightness is completely off
|
||||
fading_in_progress = False # Reset flag once fading animation is complete
|
||||
|
||||
# Calculate and set current color
|
||||
current_color = interpolate_color(enc_pos)
|
||||
pixels.fill(current_color)
|
Loading…
Reference in New Issue