added better color selection and brightness comtrol

Signed-off-by: Ebbe Baß <ebbe.bass>
main
Ebbe Baß 2024-12-07 21:36:08 +01:00
parent cc67b2b657
commit c549c200ca
1 changed files with 67 additions and 45 deletions

104
code.py
View File

@ -3,67 +3,89 @@ import rotaryio
import neopixel
import time
import digitalio
import microcontroller
num_pixels = 10
pixels = neopixel.NeoPixel(board.GP5, num_pixels)
encoder = rotaryio.IncrementalEncoder(board.GP19, board.GP18)
button = digitalio.DigitalInOut(board.GP17)
button.direction = digitalio.Direction.INPUT
button.pull = digitalio.Pull.UP
button_state = None # Initialize button state to None
# Predefined colors
colors = [
(255, 0, 0), # Red
(0, 255, 0), # Green
(0, 0, 255), # Blue
(255, 255, 255), # White
(200, 255, 200), # Cold white
(255, 20, 100), # Warm white
]
lamp_state = True # Initialize lamp state to True (on)
# Brightness levels (6 steps, including 0 for off)
brightness_levels = [0.0, 0.2, 0.4, 0.6, 0.8, 1.0]
cold_white = (200, 255, 200)
white = (255, 255, 255)
warm_white = (255, 20, 100)
# Check and initialize non-volatile memory
if len(microcontroller.nvm) < 5:
microcontroller.nvm = bytearray(5) # Initialize with 5 bytes
microcontroller.nvm[0:4] = b"0.80" # Default brightness
microcontroller.nvm[4:5] = (0).to_bytes(1, "little") # Default color index
def interpolate_color(encoder_pos):
if encoder_pos <= -25:
return cold_white
elif encoder_pos >= 25:
return warm_white
else:
ratio = (encoder_pos + 25) / 50.0
inverted_ratio = 1.0 - ratio
interpolated_color = tuple(int(cold_white[i] * inverted_ratio + warm_white[i] * ratio) for i in range(3))
return interpolated_color
# Load settings from non-volatile memory
try:
brightness_index = int(float(microcontroller.nvm[0:4].decode()) * 5)
color_index = int.from_bytes(microcontroller.nvm[4:5], "little")
if color_index >= len(colors):
color_index = 0 # Reset to default if out of range
except ValueError:
brightness_index = 4 # Default brightness (0.8)
color_index = 0 # Default color index (red)
fading_in_progress = False # Flag to indicate if fading animation is in progress
pixels.brightness = brightness_levels[brightness_index]
current_color = colors[color_index]
pixels.fill(current_color)
button_state = None
last_encoder_pos = encoder.position
def fade_colors(start_color, end_color, steps=50, delay=0.02):
"""Smoothly fade between two colors."""
for step in range(steps):
ratio = step / steps
interpolated_color = tuple(
int(start_color[i] * (1 - ratio) + end_color[i] * ratio) for i in range(3)
)
pixels.fill(interpolated_color)
time.sleep(delay)
while True:
# Read encoder position for brightness control
enc_pos = encoder.position
enc_pos = min(max(enc_pos, -25), 25)
print(enc_pos)
if enc_pos != last_encoder_pos:
step_change = enc_pos - last_encoder_pos
last_encoder_pos = enc_pos
brightness_index = min(max(brightness_index + step_change, 0), len(brightness_levels) - 1)
pixels.brightness = brightness_levels[brightness_index]
print(f"Brightness: {brightness_levels[brightness_index]:.2f}")
# Process button press
# Handle button press to cycle colors
if not button.value and button_state is None:
button_state = "pressed"
print("pressed")
elif button.value and button_state == "pressed":
lamp_state = not lamp_state # Toggle lamp state
button_state = None # Reset button state
fading_in_progress = True # Set flag to indicate fading animation is in progress
new_color_index = (color_index + 1) % len(colors)
fade_colors(colors[color_index], colors[new_color_index])
color_index = new_color_index
current_color = colors[color_index] # Update current_color
pixels.fill(current_color) # Apply the new color
print(f"Selected color: {current_color}")
button_state = None
# Perform fading animation if lamp state changed
if fading_in_progress:
if lamp_state: # Fade in
for brightness in range(255):
pixels.brightness = brightness / 255.0
time.sleep(0.2/255)
pixels.brightness = 1.0 # Ensure full brightness is set
else: # Fade out
for brightness in range(255, -1, -1):
pixels.brightness = brightness / 255.0
time.sleep(0.2/255)
pixels.brightness = 0.0 # Ensure brightness is completely off
fading_in_progress = False # Reset flag once fading animation is complete
# Calculate and set current color
current_color = interpolate_color(enc_pos)
# Set the pixels to the current color (if not transitioning)
if brightness_levels[brightness_index] > 0.0: # Only fill if brightness > 0
pixels.fill(current_color)
# Save settings to non-volatile memory
brightness_value = brightness_levels[brightness_index]
microcontroller.nvm[0:4] = f"{brightness_value:.2f}".encode()
microcontroller.nvm[4:5] = color_index.to_bytes(1, "little")